Aug 13, 2007, 10:18 PM // 22:18
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#721
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Academy Page
Join Date: Sep 2005
Profession: R/
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If you run Texmod with a mod, and you need to install an update, just close it after the update is done and then re-run GW through Texmod.
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Aug 14, 2007, 01:15 AM // 01:15
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#722
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Jungle Guide
Join Date: Dec 2006
Location: Urgoz's Warren
Guild: Club Of A Thousand Pandas [LOD大]
Profession: N/
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Quote:
Originally Posted by Witchblade
1st time i tried modding, nothing happened either, i restarted texmod and GW, doing the exact same thing .. it worked
a few days ago i wanted to launch Texmod on another GW instance on my comp, i had to restart once again, then it worked ... dunno why.
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may I ask..what did you do when you "restarted" it? did you close gw and repoen? or restart your pc?
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Aug 14, 2007, 03:39 AM // 03:39
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#723
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Souls of Heroes
Profession: Mo/
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Please don't hate me for interrupting but I've been trying to comprehend this thread. Before I read this I thought I was computer savvy. Well... I guess not. So all I'm asking is, Can I have a transparency mod? Thanks.
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Aug 14, 2007, 04:21 AM // 04:21
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#724
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Frost Gate Guardian
Join Date: Jun 2007
Location: Land Downunder
Guild: The Shadowheart Vanguard
Profession: R/Mo
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No. Not unless the models polygons are flagged with transparancy, all it will do is make every a shiny chrome.
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Aug 14, 2007, 04:34 AM // 04:34
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#725
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Frost Gate Guardian
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Quote:
Originally Posted by Lord Garofoli
Please don't hate me for interrupting but I've been trying to comprehend this thread. Before I read this I thought I was computer savvy. Well... I guess not. So all I'm asking is, Can I have a transparency mod? Thanks.
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Transparency mod? care to elaborate.
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Aug 14, 2007, 05:02 AM // 05:02
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#726
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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no, you can't make your armor see-through.
actually you can, but the see-through will cause you to see right through your character, which is generally not what you want.
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Aug 14, 2007, 05:56 AM // 05:56
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#727
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Jungle Guide
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By transparency mod I assume you want it for nude mod purposes... not possible. You can only make the person completely transparent, and in some places, from my experience, transparency is completely blocked (there is 100% transparency (alpha) there in the original texture, and yet said texture is not see through).
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Aug 14, 2007, 06:20 AM // 06:20
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#728
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Polar Bear Attendant
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Quote:
Originally Posted by feedmenow
may I ask..what did you do when you "restarted" it? did you close gw and repoen? or restart your pc?
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restart gw+texmod
Quote:
Originally Posted by Delta_24
If you run Texmod with a mod, and you need to install an update, just close it after the update is done and then re-run GW through Texmod.
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since the mini update from yesterday, GW says no to my Texmod
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Aug 14, 2007, 06:46 AM // 06:46
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#729
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Krytan Explorer
Join Date: Oct 2006
Guild: International SuperStars
Profession: W/Mo
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So basically after tinkering around with it the only conclusion I could make was that there needs to be a lightsaber somewhere in guild wars, and arrows completely red to look like lasers. But im sad because the blue lightsaber I have won't glow because theres no glow effect for katanas =(.
Last edited by TechnoSword; Aug 14, 2007 at 07:14 AM // 07:14..
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Aug 14, 2007, 02:09 PM // 14:09
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#730
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Souls of Heroes
Profession: Mo/
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Quote:
Originally Posted by Gimme Money Plzkthx
By transparency mod I assume you want it for nude mod purposes... not possible. You can only make the person completely transparent, and in some places, from my experience, transparency is completely blocked (there is 100% transparency (alpha) there in the original texture, and yet said texture is not see through).
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LOOOL! I should've elaborated. I was flipping around the thread and I saw a person who posted a picture of their UI (Inventory, Skills, Hero, ect.) that were transparent. Thanks.
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Aug 14, 2007, 02:11 PM // 14:11
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#731
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Souls of Heroes
Profession: Mo/
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Quote:
Originally Posted by Oofus
Yeah, found GIMP just fter I posted. Now I just have to figure it out.
**EDIT**
Transparency = Coolness
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Here is the picture. Umm... How do I do this... Coolness?
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Aug 14, 2007, 05:36 PM // 17:36
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#732
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Krytan Explorer
Join Date: Oct 2006
Guild: International SuperStars
Profession: W/Mo
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Quote:
Originally Posted by Lord Garofoli
Here is the picture. Umm... How do I do this... Coolness?
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I could guess that you would get the background template of it and either erase it or just reduce the quality in photoshop.
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Aug 14, 2007, 08:44 PM // 20:44
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#733
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Arizona
Guild: KGOA Knights of GOA
Profession: D/
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If you are asking how to get that mod go to the official wiki and search mods. I believe that one is called Crystal windows. I like the Dark Glass mod better, the darker background actually helps to distinguish items from the environment. But thats my opinion
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Aug 14, 2007, 09:04 PM // 21:04
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#734
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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Anyone having any luck getting texmod to work with Vista? I cant seem to get it to work at all, just crashes as soon as it starts.
Sorry if I missed it the last 19 pages, I only briefly skimmed...
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Aug 14, 2007, 09:23 PM // 21:23
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#735
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Red-Tide, it works on vista home premium fine with me...
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Aug 14, 2007, 09:28 PM // 21:28
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#736
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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Odd, Thats what i'm using... I'll give it another go tonight and see if I can get it working. Did you have any issues during setup? Did you have to do anything in particular to get it to run?
Thanks in advance.
RT
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Aug 14, 2007, 09:47 PM // 21:47
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#737
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Academy Page
Join Date: Feb 2007
Guild: Tomorrow Never [dies]
Profession: A/
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Quote:
Originally Posted by Red-Tide
Odd, Thats what i'm using... I'll give it another go tonight and see if I can get it working. Did you have any issues during setup? Did you have to do anything in particular to get it to run?
Thanks in advance.
RT
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yes right click on texmod/ properties/ tick "run as admin"/ tick compatibility with xpsp2/ok
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Aug 14, 2007, 09:55 PM // 21:55
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#738
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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Damn it, why didnt I think of that. Still getting used to Vista here, had the same problem with Punkbuster in some other games. If it wasn't set to admin it wouldnt download updates or anything.
Thanks for the info 007 & Yanman.
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Aug 14, 2007, 09:55 PM // 21:55
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#739
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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Double post, my bad.
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Aug 14, 2007, 10:54 PM // 22:54
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#740
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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There are several client side mods that allow skin changes that YOU see on your side. for instance there are some screen shots of player warriors out there that have the character skin changed to some other unplayable character skin wrapped on it. Its been used in some fan movies and such... There are also some sound mods, and 1 interface mod that makes the GW skill bar look like hands with signet rings on it... (that one is kinda dumb looking actually)
The last mod I have seen is the old school ascalon login screen replacement... Basically modding it back to the original login screen... (done by extracting the original files from the DAT on the original CD for prophecies and modding the installation to use those files instead of the normal login screen.)
There are other mods that are considered cheats... In that there is a fog color mapper that lets you see more easily where you missed some areas on your map for cartographer. Or changing the u map to use the compass map instead.
And other mods that extract the hidden dungeon maps so they can be printed out for reference. Stuff like Torment maps and the new GW:EN dungeons have already been shared using this method.
While Anet does not specifically say you can not mod your client how you wish they are not necessarily endorsing it either... Technically speaking it qualifies as reverse engineering in some cases, and as such is against the EULA.
Basically as long as you are not gaining an unfair advantage by doing it or not abusing your mod abilities to allow you such advantages, I doubt they will care. Using a mod for making fan movies or for ascetic pleasure alone is basically the only legitimate reason to allow a client side mod. So keep that in mind when you do it. Arenanet is very unique in that they allow a flag for full DAT file decompression. This allows a competent end user to see the goodies early and in some cases do some interface tinkering for their own enjoyment.
When and if it effects Others in abusive ways, it will be taken issue with. Prime examples... the GH overlay button mod that allows Presearing characters to go to GH illegally... Or script mods that make fake mission queue (alla Tihark Orchard) to take you to maps you should not be able to get too. (this one has been mostly fixed so it don't happen anymore, since you can no longer use this trick to map to town points, and generally in missions the map portals are disabled.)
These kinds of mods are BIG, BIG, HUGE, NO NOs...
Last edited by =HT=Ingram; Aug 14, 2007 at 11:14 PM // 23:14..
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